Suggestions list
From ETQWPro Wiki Pages
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About
List of suggestions that were requested by community.
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Check out Cvars full list beta and then write a suggestion |
To be discussed
- True lightning - feature known in Quake series, that was rendering a lightning ray in fixed position - that is linked from lightning gun to the crosshair. Currently it is like in vanilla - ray is rendered from lightning gun to the last hit point.
- ET Spread - current implementation is not fully included (AFAIR), but it was included, just need some adjustments.
- No explosions
- Highly adjustable HUD element positioning
- Double layer crosshair, more crosshair icons and cvar for crosshairicon size
- Longer shield after revive
- Contour drawing on models - known feature from Quake 2 if you were using fullbright skins, which ere of course builtin feature
- Clock in the corner - instead of looking at wirstwatch ;)
- Weapon reload cancelled by weapon switch
- Fast weapon switch when switching to secondary
Approved
- ET pro like stats system with accuracy per weapon, amount of headshots, damage given/received, k/d ratio
Already included
- No weather effects - requires command input before joining server
- Selecting spawn points on key binds
- Selecting classess on key binds
- Custom timers
- Auto download feature
- No bullet tracers
- Low quality sky
Denied
- Separate mines for each one of them - too much hassle, anyway, good player should rember where he put his mines :)
- AR and L rebalancing
- Reloading abort by weapon switch
- On maps like volcano + salvage, the teams should get changed cause it's almost impossible to set a time as attacker there atm (allways double fullhold)
- Sniper is 2 strong also
- Pistols are still not powerfull enough (3hs should be death)
- all demos should get watchable in each gameversion
- emp grenades should have more splashdamage
- more rocketlauncher/obliterator splashdamage
- grenade launcher should get unlocked - it will be done by offi mod and in sdk
- Revive shields that last bit longer
- Backstab for all classes
- Currently artillery is really hard to use in any other way than to spam, so I suggest making it a bit faster to use: like shells start dropping much quicker after locking, because the strategic situation changes a lot in the 16s it takes now(from locking to the first explosions), better time would be like 8s(?) also including faster locking
- customizeable hud so you can change postion of, for example, the compass
- command to remove the flash when you shot with any weapon
- remove stroybomb from icarus
- remove hyperblaster / GPMG
- command to change radar, fireteam and kill / deaths textbox who for example textbox to up and firteam to up-right and radar to down-right
- Decrease tank / cyclops HP
- instant revive like the GDF
- Increase Husky speed
- remove heavy/medium vehicles
- add some mores ways of transportations
- cvars for vehicle hp/dmg/splash/respawntime
- possible repairing should have some kinda initial delay to remove vehic drivers from repairing themselves even if under plasmamortar/rocker laucher fire so that RL's could actually work as anti-armor weapons, like maybe 2sec delay before the repair tool start repairing
- faster strafing from side to side
- BIG accuracy loss while jumping or even make people unable to fire while jumping
- remove decoy

