Suggestions list

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About

List of suggestions that were requested by community.

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Check out Cvars full list beta and then write a suggestion


To be discussed

  • True lightning - feature known in Quake series, that was rendering a lightning ray in fixed position - that is linked from lightning gun to the crosshair. Currently it is like in vanilla - ray is rendered from lightning gun to the last hit point.
  • ET Spread - current implementation is not fully included (AFAIR), but it was included, just need some adjustments.
  • No explosions
  • Highly adjustable HUD element positioning
  • Double layer crosshair, more crosshair icons and cvar for crosshairicon size
  • Longer shield after revive
  • Contour drawing on models - known feature from Quake 2 if you were using fullbright skins, which ere of course builtin feature
  • Clock in the corner - instead of looking at wirstwatch ;)
  • Weapon reload cancelled by weapon switch
  • Fast weapon switch when switching to secondary

Approved

  • ET pro like stats system with accuracy per weapon, amount of headshots, damage given/received, k/d ratio

Already included

  • No weather effects - requires command input before joining server
  • Selecting spawn points on key binds
  • Selecting classess on key binds
  • Custom timers
  • Auto download feature
  • No bullet tracers
  • Low quality sky

Denied


  • On maps like volcano + salvage, the teams should get changed cause it's almost impossible to set a time as attacker there atm (allways double fullhold)
  • Sniper is 2 strong also
  • Pistols are still not powerfull enough (3hs should be death)
  • all demos should get watchable in each gameversion
  • emp grenades should have more splashdamage
  • more rocketlauncher/obliterator splashdamage
  • grenade launcher should get unlocked - it will be done by offi mod and in sdk
  • Revive shields that last bit longer
  • Backstab for all classes
  • Currently artillery is really hard to use in any other way than to spam, so I suggest making it a bit faster to use: like shells start dropping much quicker after locking, because the strategic situation changes a lot in the 16s it takes now(from locking to the first explosions), better time would be like 8s(?) also including faster locking
  • customizeable hud so you can change postion of, for example, the compass
  • command to remove the flash when you shot with any weapon
  • remove stroybomb from icarus
  • remove hyperblaster / GPMG
  • command to change radar, fireteam and kill / deaths textbox who for example textbox to up and firteam to up-right and radar to down-right
  • Decrease tank / cyclops HP
  • instant revive like the GDF
  • Increase Husky speed
  • remove heavy/medium vehicles
  • add some mores ways of transportations
  • cvars for vehicle hp/dmg/splash/respawntime
  • possible repairing should have some kinda initial delay to remove vehic drivers from repairing themselves even if under plasmamortar/rocker laucher fire so that RL's could actually work as anti-armor weapons, like maybe 2sec delay before the repair tool start repairing
  • faster strafing from side to side
  • BIG accuracy loss while jumping or even make people unable to fire while jumping
  • remove decoy
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