Promod 003 changelog

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Download this version: here


  • Fixed Screenshots being black at the end of the round
  • Fixed a message Overflow (caused client crashes)
  • Fixed spawn Select
  • Fixed class selection (see later)
  • Fixed ready Team (there may still be some issues)
  • Removed player class (weapon) restriction (broken)
  • Demos are now named like "date_time_map"
  • Demos will start when countdown starts
  • Demos will end as soon as the map ends or @ a match reset
  • FireTeams now show Members HP
  • latched Classes
  • Hitsounds are really hearable now
  • weapons spread adjusted
  • Introduced Pause function. Every team has 3 Pauses which can last 2 minutes. Only Team Members and admins can unpause. Unpause will have a delay of 5 seconds
  • Introduced setSpawnPoint / setspawnpt
    • setspawnpoint will print all available spawns!
    • setspawnpoint <id> will let u spawn at the chose spawnpoint
    • setspawnpoint -1 will let u spawn at the Frontline!
  • Introduced class Command
class <classid> <weaponid>
  • ClientClass reverted back to normal
 clientClass <classname> <weaponid>
  • Introduced aliases.
 pause -> pauseGame
 unpause -> unpauseGame
 readyteam -> teamReady
 setspawnpt -> setspawnPoint
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