Promod 003 changelog
From ETQWPro Wiki Pages
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- Fixed Screenshots being black at the end of the round
- Fixed a message Overflow (caused client crashes)
- Fixed spawn Select
- Fixed class selection (see later)
- Fixed ready Team (there may still be some issues)
- Removed player class (weapon) restriction (broken)
- Demos are now named like "date_time_map"
- Demos will start when countdown starts
- Demos will end as soon as the map ends or @ a match reset
- FireTeams now show Members HP
- latched Classes
- Hitsounds are really hearable now
- weapons spread adjusted
- Introduced Pause function. Every team has 3 Pauses which can last 2 minutes. Only Team Members and admins can unpause. Unpause will have a delay of 5 seconds
- Introduced setSpawnPoint / setspawnpt
- setspawnpoint will print all available spawns!
- setspawnpoint <id> will let u spawn at the chose spawnpoint
- setspawnpoint -1 will let u spawn at the Frontline!
- Introduced class Command
class <classid> <weaponid>
- ClientClass reverted back to normal
clientClass <classname> <weaponid>
- Introduced aliases.
pause -> pauseGame unpause -> unpauseGame readyteam -> teamReady setspawnpt -> setspawnPoint

