Eu6on6pub.cfg

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  • Example 6on6 config for public servers, European ruleset.
  • It has Team Balance ON, auto ready ON, team ready OFF and allows max g_playerarrowiconsize 10. Vote pass percentage changed to 66 and more. Just check cfg.
  • Save it as eu6on6pub.cfg, add to usergroups.dat in config section, allow voting for configs for everyone.
// eu6on6pub.cfg - 2008.08.24, 18:10  (yyyy-mm-dd, hh:mm)
// for etqwpro 0.7

//--------------
// ETQWPro cvars
seta es_heavyUseDelay 60
seta es_limitTitan 1
seta es_limitTrojan 1
seta es_limitCyclops 1
seta es_limitDesecrator 1
seta es_limitHog 1
seta es_allowLastObjectiveCyclops 0
seta es_allowLastObjectiveDesecrator 0
seta es_allowLastObjectiveTitan 0
seta es_allowPause 0
seta es_allowLockTeam 0
seta es_allowReadyTeam 0
seta es_allowFastGib 1
seta es_allowCrateGrenades 0
seta es_allowFlyerDrone 1
seta es_allowAirStrike 1
seta es_allowMines 1
seta es_allowThirdEye 0
seta es_allowCrates 1
seta es_fastSalvage 1
seta es_noObjective 0
seta es_fastVolcano 1
seta es_autorecord  0
seta es_autoLockTeams 0
seta es_mod_ammo_count 1
seta es_gibCenterDistance 40
seta es_gibScale 1.4
seta es_mod_grenade_count 2 // 0 = vanilla grenade count, 1 = etqwpro grenade count, 2 = 2 nades for every class, 3 = no nades
//seta es_rankedAllowed 0 // enabling without an account will get you blacklisted
seta es_allowVehicles 2 //0 = forbid all, 1 = allow all, 2 = no air vehicles (excluding icarus), 3 = no heavy vehicles, 4 = use the es_allowvehicle* cvars
seta es_allowVehicleTrojan 1
seta es_allowVehicleTitan 1
seta es_allowVehiclePlatypus 1
seta es_allowVehicleIcarus 1
seta es_allowVehicleHusky 1
seta es_allowVehicleTormentor 0
seta es_allowVehicleHog 1
seta es_allowVehicleCyclops 1
seta es_allowVehicleDesecrator 1
seta es_allowVehicleBumblebee 0
seta es_allowVehicleArmadillo 1
seta es_allowVehicleAnansi 0
seta es_allowAttack3rdPerson 1
seta es_allowIcarusAttack 1
seta es_allowAttackFromVehicle 1
seta es_allowCrosshair3rdPerson 1
seta es_fastPacks 1
seta es_fastRevive 1
seta es_allowTimerset 1
seta es_maxMinesPerPlayer 3
seta es_aimStyle 1
seta es_headshotsOnly 0
seta es_sprintStyle 1
seta es_rankedSyncStatsToClient 1
seta es_allowStroyUpDown 1
seta es_vanillaMode 0
seta es_statsSyncDelay 20


//----------------------
// Competition Mod cvars

// Weapon and Upgrade Unlocks
seta g_unlockGrenadeLauncher 0 // unlocks the Grenade/Plasma Launcher for the Engineer/Constructor
seta g_unlockScopedRifle 0 // unlocks the Scoped Assault Rifle/Accurised Lacerator for the Field Ops/Oppressor
seta g_unlockExtraClip 0 // unlocks extra ammo for all player classes
seta g_unlockFasterSprint 1 // unlocks faster movement speed for all player classes
seta g_unlockWeaponSpread 0 // works only with es_aimStyle 0, unlocks reduced weapon spread for all weapons

// Class, Weapon and Deployable Limits
// -1 means there is no limit
seta g_maxSoldiers -1
seta g_maxMedics -1
seta g_maxEngineers -1
seta g_maxFieldOps -1
seta g_maxCovertOps -1
seta g_maxAggressors -1
seta g_maxTechnicians -1
seta g_maxConstructors -1
seta g_maxOppressors -1
seta g_maxInfiltrators -1

// Weapon Limits
seta g_maxGPMGs 1 // sets the number of GPMGs/Hyperblasters allowed per team
seta g_maxRocketLaunchers 2 // sets the number of Rocket Launchers/Obliterators allowed per team
seta g_maxSniperRifles 1 // sets the number of Sniper Rifle/Railguns allowed per team
seta g_maxHeavyWeapons 3 // limits the total number of GPMGs/Hyperblasters and Rocket Launchers/Obliterators allowed per team
seta g_maxGrenadeLaunchers 0 // sets the number of Grenade/Plasma Launchers allowed per team

// Engineer/Constructor Turrets
seta g_maxAITs 1 // sets the number of Artillery Interceptor Turrets allowed per team
seta g_maxAPTs 1 // sets the number of Anti-Personnel Turrets allowed per team
seta g_maxAVTs 1 // sets the number of Anti-vehicle Turrets allowed per team

// Field Ops/Oppressor Artillery
seta g_maxArtillery 1 // sets the number of Artillery/Rail Howitzers allowed per team
seta g_maxHammers 1 // sets the number of Hammers/Dark Matter Cannons allowed per team
seta g_maxRocketArtillery 1 // sets the number of Rocket Artillery/Plasma Mortars allowed per team

// Covert Ops/Infiltrator Radar
seta g_maxRadars 0 // sets the number of Radars/Psi-Radars allowed per team

// Mines
seta g_maxMines 6 // sets the total number of mines a team is allowed to have deployed at any one time

// Pausing and Time Outs
seta g_unpauseTimer 10 // Sets the duration, in seconds, of the match restart countdown that plays after a pause or time out has ended
seta g_maxTeamTimeouts 3 // Determines how many timeouts a team can use per match, value of -1 turns timeouts off
seta g_teamTimeoutLength 2 // Sets the duration, in minutes, a timeout will last

// Vampire/Violator Team Charge Bar
seta g_teamAirstrikeCost 100 // The percentage of the team's charge bar a single air strike will use,  100 - full bar, -1 no shared
seta g_teamAirstrikeRechargeTime 20 // Sets the time in seconds it takes for the whole charge bar to re-fill, default = 15

// Alternate Vehicle Spawns - Area22, Ark, Island, Quarry, Refinery, Sewer
seta g_useTourneyVehicles 0 // 0 - default

// MCP and Third Eye Camera Radar
seta g_enableMCPRadar 0 // when set to 0 this cvar turns off the radar ability of the MCP
seta g_enableThirdEyeRadar 0 // when set to 0 this cvat turns off the Third Eye Camera’s radar

// Leaning
seta g_allowLean 3 // 0 = Disable leaning and shooting, 1 = Allow leaning and shooting, 2= Allow leaning only, 3 = Allow leaning and holding grenades

// Useable Vehicle Limits

seta g_vehicleClass_Anansi "Flyer"
seta g_vehicleClass_Bumblebee "Flyer"
seta g_vehicleClass_Tormentor "Flyer"

seta g_vehicleClass_Desecrator "Heavy"
seta g_vehicleClass_Cyclops "Heavy"
seta g_vehicleClass_Titan "Heavy"

seta g_vehicleClass_Hog "Medium"
seta g_vehicleClass_Trojan "Medium"

seta g_maxActiveVehicles_Flyer 0 
seta g_maxActiveVehicles_Heavy 1 
seta g_maxActiveVehicles_Medium 1 

// A full list of the available g_vehicleClass cvars can be obtained by writing g_vehcileClass in the console and then pressing the tab key. 

// Spectate Lock
seta g_enableSpectateLock 0 // 0: Allow spectators to spectate 1: Once the warmup ends spectators are locked to the team they are spectating.

// Force Limbo Spectate
seta g_forceLimboSpectate 1 //  1 - forces gibbed players to spectate team mates or if all team mates are dead forces them to the limbo menu
seta g_forceLimboSpectateMenuSticky 1 // cvar sets if the limbo menu should automatically close if a player forced to the limbo menu re-spawns


//-----------
// ETQW cvars
seta si_rules sdGameRulesCompetition
seta g_allowMineIcons 0
seta g_warmup 0.35
seta g_allowLateJoin 1
seta g_warmupDamage 1
seta g_autoReadyPercent 33
seta g_autoReadyWait 1
seta g_logObjectives 0
seta g_logProficiency 0
seta g_muteSpecs 0
seta g_maxSpectateTime 0
seta g_kickBanLength 0
seta g_teamSwitchDelay 0
seta g_gameReviewPause 0.5
seta g_gameReviewReadyWait 0
seta g_execMapConfigs 0
seta g_noRouteConstraintKick 1
seta g_noRouteMaskDestruction 1
seta si_minPlayers 1
seta si_readyPercent 75
seta si_spectators 1
seta si_noProficiency 1
seta si_teamForceBalance 1
seta si_teamDamage 1
seta si_xpSave 0
seta si_disableVoting 0
seta g_votePassPercentage 66
seta g_voteWait 0.1
seta g_showPlayerArrows 1
//seta g_disableVehicleSpawns 0 // 0 = vehicles show on map, 1 = vehicles disapear, map restart required if changing 0 to 1
seta g_minAutoVotePlayers 7
seta g_timeoutToSpec 2
seta g_maxSpectateTime 2

//---------
// PB cvars
seta net_serverPunkbusterEnabled 1
pb_sv_cvar g_playerarrowiconsize IN 0 10
pb_sv_cvar net_clientmaxrate IN 16000 30000
pb_sv_cvar net_clientmaxprediction IN 0 1500

// Onscreen info
say "^2Settings for 6on6 public^7"

// initalizing vehicles on map, map restart required
serverMapRestart

// end of file, leave next line untouched

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