Es skipMCP

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Behaviour

es_skipMCP - 1 = skips the MCP obj, 2 = skips the MCP objective and any objective before the MCP objective

canyon:
1 -> GDF have to construct the Bridge, once constructed, strogg will spawn in their base and the MCP will
be delivered to its final destination. GDF then have to capture the Outpost.

2 -> GDF dont have to construct the Bridge and the glasshouse spawn will be available from start. Strogg will
spawn in their base and the MCP will be delivered to its final destination. GDF then have to capture the Outpost.

outskirts:
1 -> GDF have to blow up the barrier, once blown up, strogg will spawn in their back spawn and the MCP will
be delivered to its final destination. GDF then have to capture the Outpost.

2 -> GDF dont have to blow up the barrier. Strogg will spawn in their back spawn and the MCP will
be delivered to its final destination. GDF then have to capture the Outpost. GDF will have to forward spawn enabled.

refinery:
1,2 -> MCP will be delivered to its final destination. GDF then have to capture the Outpost. Strogg spawn in their
main base.

slipgate:
1 -> GDF have to hack the slipgate, once hacked, strogg will spawn in their back spawn and the MCP will
be delivered to its final destination. GDF then have to capture the Outpost. The GDF (snowside) forward spawn will be
enabled.

2 -> GDF dont have to hack the slipgate. Strogg will spawn in their back spawn and the MCP will
be delivered to its final destination. GDF then have to capture the Outpost. The GDF (snowside) forward spawn will be
enabled.

valley:
1 -> GDF have to construct the Bridge, once constructed, strogg will spawn in their base and the MCP will
be delivered to its final destination. GDF then have to capture the Outpost. The Tunnel spawn will be enabled

2 -> GDF dont have to construct the Bridge. Strogg will spawn in their base and the MCP will
be delivered to its final destination. GDF then have to capture the Outpost. The Tunnel spawn will be enabled

Modding

If you want to add support for that cvar to any custom map, it is easy!

Open the map script and just add the following triggers to the script:

//ETQWPro skip entire first obj
	if(es_skipMCP.getFloatValue() > 1 && !es_vanillaMode.getBoolValue() ) 
	 { 
	  //skip entire first obj. routine
	 }
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