Cvars full list

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Client Side

ec_autorecord Automatically records a demo

bool default: 1 (true)

ec_autoScreenshot Make automatically a screenshot of the scoreboard on the end of the round

bool default: 0 (false)

ec_crosshairTextSize Size of crosshair info text

int [6, 16]

ec_disableMuzzleFlash Disable weapon muzzle flash.

bool default: 0 (false)

ec_disableTracers Draw Projectile tracers?

bool default: 0 (false)

ec_drawHeadshotHitbox Draw Players headshot hitboxes

bool (cheat) default: 0 (false)

ec_drawInfoMode 0: Display in a chatLine

1: Display as Hud - Popup 2: Display as Hud - Popup and playback a sound int

ec_gui_chatScale Scale chat history text

float [0.5, 1.5]

ec_gui_compassScale Scale hud compass

float [0.6, 2]

ec_gui_hudScale Scale most text hud elements

float [0.5, 1.5]

ec_gui_obitScale Scale obituary text

float [0.5, 1.5]

ec_showSightModel Show weapon sight model

bool default: 1 (true)

ec_showStroggSightEffect Show the blur effect when entering ironsight at strogg weapons

bool default: 1 (true)

ec_showWeaponModel Show non-sighted weapon model

bool default: 1 (true)

ec_skipAtmosphericEffects skip rain, snow etc!

bool default: 0 (false)

ec_skipSky New Skys

0 = Standard Sky 1 = Black Sky 2 = Gray Sky 3 = Light Gray Sky int [0, 3]

ec_useMapScripts Execute scripts on team changes! 0 - disabled

1 - mapscripts only! Syntax: mapscripts/map_team.cfg 2 - teamScripts only! Syntax: mapscripts/teamName.cfg 3 - both! int

ec_endgameStats Enable engame stats

int [0, 1]

Server Side

es_aimStyle What Spread values shall be used?

0 = vanilla ETQW 1 = Adjusted ETQW Spread 2 = Lvl 3 Unlock Weapon Spread float default: 1 (true)

es_allowAirStrike 1 = air strikes are allowed; 0 = air strikes disabled

bool default: 1 (true)

es_allowAttack3rdPerson Allow players to attack in 3rd person view.

bool default: 1 (true)

es_allowAttackFromVehicle Allow players to attack from a vehicle.

bool default: 1 (true)

es_allowCrateGrenades 1 = crates give out grenades; 0 = crates do not give out grenades

bool default: 0 (false)

es_allowCrates 1 = crates are allowed; 0 = cretes disabled

bool default: 1 (true)

es_allowCrosshair3rdPerson 1 = enable a crosshair in 3rd person; 0 = disable 3rd person crosshair

bool default: 0 (false)

es_allowFastGib enable faster gibbing!

bool default: 1 (true)

es_allowFlyerDrone 1 = flyer drone is allowed; 0 = flyer drone disabled

bool default: 1 (true)

es_allowIcarusAttack Allow players to drop Stroybombs.

bool default: 1 (true)

es_allowLastObjectiveCyclops Allow Cyclops in last objectives?

bool default: 0 (false)

es_allowLastObjectiveDesecrator Allow Descrators in last objectives?

bool default: 0 (false)

es_allowLastObjectiveTitan Allow Titans in last objectives?

bool default: 0 (false)

es_allowLockTeam Allow Players to lock teams?

bool default: 1 (true)

es_allowMines 1 = mines are allowed; 0 = mines disabled

bool default: 1 (true)

es_allowPause Allow Players to pause the match?

bool default: 1 (true)

es_allowReadyTeam Allow Players to ready team?

bool default: 1 (true)

es_allowThirdEye 1 = 3rd eye is allowed; 0 = 3rd disabled

bool default: 1 (true)

es_allowTimerset Allows the usage of the clientside Timer Set

bool default: 1 (true)

es_allowVehicleAnansi 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleArmadillo 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleBumblebee 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleCyclops 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleDesecrator 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleHog 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleHusky 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleIcarus 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehiclePlatypus 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicles 0 = forbid all

1 = allow all 2 = no air vehicles (includes bumblebee, anansi, tormentor) 3 = no heavy vehicles (includes titan, desecrator, Cyclops) 4 = use the es_allowvehicle* cvars int [0, 4]

es_allowVehicleTitan 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleTormentor 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_allowVehicleTrojan 1= vehicle allowed; 0 = vehicle disabled

bool default: 1 (true)

es_autoLockTeams Lock Teams on Match Countdown?

bool default: 0 (false)

es_autorecord Record Serverside demos on game start?

bool default: 0 (false)

es_fastPacks Use modified pack dropping

bool default: 0 (false)

es_fastSalvage ServerSide: Use the new spawn on Salvage?

bool default: 0 (false)

es_fastVolcano ServerSide: Finish volcano after the Hack objective?

bool default: 0 (false)

es_gibCenterDistance distance a player has to be away from the center of the target for the gib

float

es_gibScale Scale the gib damage by this value

float

es_headshotsOnly 1 = Only headshots decrease health!

2 = First headshot wins, bodyshots wont decrease health! int

es_heavyUseDelay Time in seconds after a killed or decay'd heavy vehicle is useable again

int

es_limitCyclops Only allow one Cyclop at the same time

bool default: 1 (true)

es_limitDesecrator Only allow one Descrator at the same time

bool default: 1 (true)

es_limitHog Only allow one hog at the same time

bool default: 1 (true)

es_limitTitan Only allow one Titan at the same time

bool default: 1 (true)

es_limitTrojan Only allow one Trojan / APC at the same time

bool default: 1 (true)

es_maxMinesPerPlayer How many mines a player can carry

float

es_mod_ammo_count Set to 1 to use ETQWPro Modified ammo counts

bool default: 1 (true)

es_mod_grenade_count 0 = Vanilla nade count

1 = ETQWPro nade count 2 = 2 Nades for every class 3 = No nades int

es_noObjective ServerSide: Stop the game after all objectives are completed?

bool default: 0 (false)

es_proversion Current Promod Version

string (read only)

es_rankedAllowed Should this Server run as a Ranked Server?

bool default: 0 (false)

es_rankedEnabled Indicates if ETQWPRO Ranked is running

bool (read only) default: 0 (false)

es_rankedGSP Your ETQWPRO Ranked GSP ID

string

es_rankedGUID Your ETQWPRO Ranked SERVER ID

string

es_rankedMasterServer Address of the ETQWPRO master Server. You should not change that

string

es_sprintStyle What Sprint values shall be used?

0 = vanilla ETQW 1 = allow sprint while reload and dropping supplies 2 = allow sprint while reload int

es_reviveStyle Use Modified revive Time?

0 = no 1 = yes int

es_vanillaMode disables all ETQWPro vehicle limits / weapon spread / script objects / weapon limits / etc

int [0, 1]

es_allowStroyUpDown Allows serveradmins to disable stroyup / down (serverside)

int [0, 1]

es_statsSyncDelay Delay in seconds between a server -> client stats sync (this is for the livestats)

int [0, 1]

Competition Mod

g_unlockGrenadeLauncher Makes the grenade launcher/plasma launcher always available, regardless of engineer/constructor proficiency

bool default: 0 (false)

g_unlockScopedRifle Makes the scoped assault rifle/accurized lacerator always available, regardless of covert ops/infiltrator proficiency

bool default: 0 (false)

g_unlockExtraClip Extra clip upgrade unlocked for all players by default

bool default: 0 (false)

g_unlockFasterSprint Faster sprint upgrade unlocked for all players by default

bool default: 0 (false)

g_unlockWeaponSpread Weapon spread upgrade unlocked for all players by default

bool default: 1 (true)

g_maxSoldiers Limit the number of soldiers: -1 = no limit

int

g_maxMedics Limit the number of medics: -1 = no limit

int

g_maxEngineers Limit the number of engineers: -1 = no limit

int

g_maxFieldOps Limit the number of field ops: -1 = no limit

int

g_maxCovertOps Limit the number of covert ops: -1 = no limit

int

g_maxAggressors Limit the number of aggressors: -1 = no limit

int

g_maxTechnicians Limit the number of technicians: -1 = no limit

int

g_maxConstructors Limit the number of constructors: -1 = no limit

int

g_maxOppressors Limit the number of oppressors: -1 = no limit

int

g_maxInfiltrators Limit the number of infiltrators: -1 = no limit

int

g_maxGPMGs Limit the number of GPMG/Hyperblasters per team: -1 = no limit

int

g_maxRocketLaunchers Limit the number of Rocket Launchers/Obliterators per team: -1 = no limit

int

g_maxSniperRifles Limit the number of Sniper Rifles/Railguns per team: -1 = no limit

int

g_maxHeavyWeapons Limit the number of heavy weapons per team: -1 = no limit

int

g_maxGrenadeLaunchers Limit the number of Grenade/Plasma Launchers per team: -1 = no limit

int

g_maxAITs Limit the number of Artiller Interceptor Turrets/Shield Generators per team: -1 = no limit

int

g_maxAPTs Limit the number of Anti Personnel Turrets per team: -1 = no limit

int

g_maxAVTs Limit the number of Anti Vehicle Turrets per team: -1 = no limit

int

g_maxArtillery Limit the number of Artillery/Rail Howitzers per team: -1 = no limit

int

g_maxHammers Limit the number of Hammers/Dark Matter Cannons per team: -1 = no limit

int

g_maxRocketArtillery Limit the number of Rocket Artillery/Plasma Launchers per team: -1 = no limit

int

g_maxRadars Limit the number of Radars per team: -1 = no limit

int

g_maxMines Limit the number of mines per team: -1 = no limit

int

g_unpauseTimer Countdown time in seconds before unpausing when admin unpause command is used.

float

g_maxTeamTimeouts maximum number of timeouts a team can call in one game

int

g_teamTimeoutLength length of a team timeout in minutes

float

g_teamAirstrikeCost Percentage of the team airstrike charge bar used for each airstrike.

float

g_teamAirstrikeRechargeTime Length of time for the team airstrike charge bar to fully recharge.

float

g_useTourneyVehicles Use modified spawns for vehicles?

bool default: 0 (false)

g_enableMCPRadar Enable/Disable the radar effect of the MCP

bool default: 1 (true)

g_enableThirdEyeRadar Enable/Disable the radar effect of the GDF Third Eye Camera

bool default: 1 (true)

g_allowLean 0: Disable leaning and shooting 1: Allow leaning and shooting 2: Allow leaning only 3: Allow leaning and holding grenades

int

g_vehicleClass_Anansi The class/category of the Anansi - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Badger The class/category of the Badger - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Bumblebee The class/category of the Bumblebee - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Cyclops The class/category of the Cyclops - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Desecrator The class/category of the Desecrator - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Hog The class/category of the Hog - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Husky The class/category of the Husky - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Icarus The class/category of the Icarus - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Platypus The class/category of the Platypus - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Titan The class/category of the Titan - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Tormentor The class/category of the Tormentor - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_vehicleClass_Trojan The class/category of the Trojan - used to find the name of the cvar storing the limit for the number of vehicles active (format: g_maxActiveVehicles_*)

string (cheat)

g_enableSpectateLock 0: Allow spectators to spectate 1: Once the warmup ends spectators are locked to the team they are spectating.

bool default: 0 (false)

g_forceLimboSpectate forces players in limbo to spectate their team, or sit at the limbo if all players are dead

bool default: 0 (false)

g_forceLimboSpectateMenuSticky when forced to the limbo menu, whether it should stay open upon respawn

bool default: 0 (false)

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