About
From ETQWPro Wiki Pages
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Gameplay
- Limits in movement - usually disabled shooting during leaning, proning can be disabled.
- Faster gibbing of unconscious players with knife.
- Adjustable aim style:
- vanilla spread
- etqwpro spread (default) - less spread of weapons like Assault Rifle, Lacerator - in that way the randomness of getting head shots is decreased and aim counts more.
- Faster spawn creations and reviving unconscious teammates in Strogg team, makes game faster.
- Shooting from vehicles in third person can be adjusted.
- Limitations due to nature of game play in low player number - usually etqwpro is played 6 on 6 or 4 on 4, while vanilla is balanced for 12 on 12 players.
- Vehicle limitation per team - usually flying vehicles are removed cause they are becoming overpowered. Additionally here are limits on last objective - in example that disables titan on last objective on Area22. There are also limits for light and medium vehicles.
- Deployables limitation - number of turrets per team, mines, radar. Gameplay is usually without radar or spy camera and flying drones. This causes that some maps are adjusted to this, like there is a short version of Volcano, where you play on 2 objectives and not 3. Supply crates can be adjusted as well, like grenades, to avoid grenade spam on some maps.
- Class limitation. Limit is for heavy weapons like hyperblaster or rocket, covert ops or field ops.
- Limitation to the number of artillery support.
Client adjustments
- Removed scope blur effect for Strogg
- Ability to disable certain video details to increase performance and visibility (no snow, low quality sky)
- Adjustments for easier player class and spawn point selection, to use them on binds - sometimes time is crucial, so instead of digging in limbo menu, you press desired key and you are ready
- Adjustable hit sounds for head shots
- Configurable timers for countdowns for certain actions - some players like countdowns for certain events
- Disable tracers in weapons
Matches
Match control such as:
- ready/unready
- readyteam
- pause, unpause game
- Limiting spectators
- Automatic demo recording and end map screen shot taking with results
- More convenient demo naming
- Team locking
- Limiting classes, weapons, vehicles,...


