About

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  • ETQWPro (also known as Promod) is a modification for Enemy Territory QUAKE Wars game.
  • Pure version, unchanged game of ETQW is also named vanilla.
  • ETQWPro name developed from word professional, as a notation that it is adjusted for people playing in clans and ladders, where demands are a bit different than in vanilla.
  • Promod if disabled from pro cvar settings behaves as vanilla with restrictions if needed.

Gameplay

  • Limits in movement - usually disabled shooting during leaning, proning can be disabled.
  • Faster gibbing of unconscious players with knife.
  • Adjustable aim style:
    • vanilla spread
    • etqwpro spread (default) - less spread of weapons like Assault Rifle, Lacerator - in that way the randomness of getting head shots is decreased and aim counts more.
  • Faster spawn creations and reviving unconscious teammates in Strogg team, makes game faster.
  • Shooting from vehicles in third person can be adjusted.
  • Limitations due to nature of game play in low player number - usually etqwpro is played 6 on 6 or 4 on 4, while vanilla is balanced for 12 on 12 players.
    • Vehicle limitation per team - usually flying vehicles are removed cause they are becoming overpowered. Additionally here are limits on last objective - in example that disables titan on last objective on Area22. There are also limits for light and medium vehicles.
    • Deployables limitation - number of turrets per team, mines, radar. Gameplay is usually without radar or spy camera and flying drones. This causes that some maps are adjusted to this, like there is a short version of Volcano, where you play on 2 objectives and not 3. Supply crates can be adjusted as well, like grenades, to avoid grenade spam on some maps.
    • Class limitation. Limit is for heavy weapons like hyperblaster or rocket, covert ops or field ops.
  • Limitation to the number of artillery support.

Client adjustments

  • Removed scope blur effect for Strogg
  • Ability to disable certain video details to increase performance and visibility (no snow, low quality sky)
  • Adjustments for easier player class and spawn point selection, to use them on binds - sometimes time is crucial, so instead of digging in limbo menu, you press desired key and you are ready
  • Adjustable hit sounds for head shots
  • Configurable timers for countdowns for certain actions - some players like countdowns for certain events
  • Disable tracers in weapons

Matches

Match control such as:

  • ready/unready
  • readyteam
  • pause, unpause game
  • Limiting spectators
  • Automatic demo recording and end map screen shot taking with results
  • More convenient demo naming
  • Team locking
  • Limiting classes, weapons, vehicles,...
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